- Standalone
- ESX
- QBCORE
- QBOX
RTX Table Football V2
Our Table Football Script brings real table football to FiveM. Walk up to a table, take the handles and play. The ball rolls, bounces off the walls and off every single figure, and it shoots exactly as hard as you snap the rod. Play a duel against another player or a match against the computer, put money on the match, and every player around sees the same ball, the same rods and both players with their hands on the handles. Run tables as a business and place new ones anywhere with the in-game table creator.
Standalone Resource & Compatibility
- Standalone resource – works on any FiveM server
- Compatible with ESX, QBCore, QBox and standalone
- No database needed
- No inventory items needed
- Easy installation with a fully commented config
- 18 languages included — English, German, Spanish, French, Czech, Polish, Portuguese, Italian, Russian, Turkish, Korean, Dutch, Chinese, Romanian, Hungarian, Thai, Japanese and Arabic
Real Table Football Physics
- Rebuilt from scratch — the ball really rolls on the playfield, with friction, and slows down on its own
- Every figure is a real body — it blocks, it passes, it pins the ball under its foot and it shoots
- Real walls, real rebounds — the ball bounces off the walls and the posts at the angle it came in
- A hard shot is really hard — the ball goes exactly as fast as you snap the rod
- Lift your rods and the ball rolls under them, just like on a real table
- Ramps in the corners and along the walls roll a dead ball back into play, so the game never stops
- Tuned to a real table — and every value is in the config.
Play It Like the Real Thing
- Move the mouse and your rods slide — with no delay at all
- Hold to charge your shot — the longer you hold, the harder you hit, with a power bar on screen
- The rod nearest to the ball is taken for you, or pick the rod yourself with the scroll wheel
- Aim assist, automatic lifting of your own rods in front of a shot and rod sensitivity — all adjustable
- For experienced players: swing the rod by hand with the mouse
- Mouse or keyboard, and the shoot and lift keys can be rebound by every player.
Game Modes
- Duel — two players, one on each side of the table
- Against the computer — one player, the computer moves every one of its rods
- 3 difficulty levels — easy, normal and hard
- First to 3, 5, 7 or 10 goals
- Players standing nearby get invited when somebody waits for an opponent
- Every mode can be turned off.
Real Rules
- After a goal the team that let it in serves
- One rod may keep the ball for 15 seconds at most
- Spinning the rods all the way round is not allowed
- A ball nobody can reach is put back into play on its own
- Own goals count too
- Both players can agree on a re-serve from the match menu
- Every rule can be changed or turned off in the config.
Live Scoreboard & Match Results
- A live scoreboard at the top — both names in their team colours, the score and a dot for every goal
- Every goal is announced with the scorer and the score — own goals as well
- Kick-off with a countdown and a whistle
- At the end the result card: goals, shots and the fastest shot in km/h of both players, the match time and the pot
- Spectators standing at the table see the scoreboard, the countdown and the goals too.
Play for Money
- The player who opens a duel can put money on it
- The second player pays the same to join — the winner takes the pot
- Smallest and biggest stake and an optional house fee in the config
- An entry price for every table, or one default price for all
- Paid from cash or bank
- Leaving, disconnecting or going down gives the match up
- Nobody joins? The match closes on its own and the stake comes back.
4 Cameras
- End view — behind your own goal, looking down the table
- View from above — the whole table straight from overhead
- Side view and your own eyes
- Switch between them anytime with C
Hands on the Handles
- A new custom RTX animation at the table
- The hands of every player hold the handles of his rods and follow them
- The body moves with the rods, so the hands stay on the handles even when a rod is slid all the way
- Works for every ped — short arms or long.
Business Tables
- Turn any table into a managed table for a bar, a club or an arcade
- Lock and unlock the table right at it
- Set the entry price, up to the highest price you allow
- Entry money goes straight to the society of the job
- For any job from a grade, ESX groups, QBCore permissions, an ACE or single players
- Locked or open and the price are remembered after a restart.
2 Exclusive RTX Tables · Any Location
- 2 exclusive RTX table models with red and blue figures and a goal counter
- Put a table in any bar, club, apartment or out on the street
- Works with tables from your map, housing and other scripts — an RTX table placed by a mapper in an MLO, put down as furniture in a housing script or spawned by another script is found automatically and can be played
- Nothing to set up — the rods, the ball and the goal counter are added on their own
- As many tables and as many matches at once as you want.
In-Game Table Creator
- Place new tables right in the game — no config editing required
- The table follows where you look — turn it, set its height and switch the table type while you place it
- Name, table type, entry price and managed table with job, groups, ACE and players in one form
- Edit, move, teleport to or delete every placed table from one list
- Ready for everyone straight away — no restart.
Synchronization & Interaction Systems
- Fully synchronized — both players and everyone around see the same ball, the same rods and the same score
- Your own rods answer with no delay, and only the server decides goals and the score
- All interactions are possible via 4 different systems:
- RTX prompt, matching the rest of the interface
- 3D text interactions
- GTA Online style prompts
- Floating help notifications
- Target support: qtarget, qb-target, ox_target
- Or plug in your own — the interaction layer is open-source, so your existing system drops straight in
Brand New RTX Interface
- A completely new interface in the RTX style — clean dark cards, key chips and smooth animations
- Table menu, scoreboard, goal banners, power bar, key hints, match menu, result card, management and creator
- Interface accent colour and both team colours changed in one line
- Built-in notifications
- Real table sounds — every kick, wall, post and goal plays from where it happened, louder for a harder hit
- Your other HUD hides on its own while you play.
Player Checks
- Nobody can use a table while dead or down, cuffed or in a vehicle
- A player who dies, goes down, walks away or leaves the server gives up his match — nobody waits for him
- Works with your ambulance script through open checks
Developer Friendly
- Client and server exports to check who is playing and at which table
- Events for every paid, started and finished match, so any external system can follow along
- Open hooks for money, society, permissions and player names
- Discord logs
- Every command can be renamed or switched off, and the keys can be rebound
Everything Included
- Complete table football system delivered as a single, standalone resource
- Everything you need is included in the price — ready to use immediately after installation
- Both custom table models, the figures, the animation, sounds and interface assets included
- Built-in notification system
- Built-in interaction prompt
- Optional support for your own notification system
Performance & Optimization
- Highly optimized and performance-focused architecture
- Tables, rods and the ball exist only for the players near them
- Nothing is a networked entity — works with strict entity lockdown, no extra setup
- Every payment, every touch of the ball and every goal is checked on the server — protected against cheating
- Designed to scale reliably on both small and large FiveM servers
Escrow & Configuration
- Protected via FiveM Escrow System
- Large part of the codebase is open-source, allowing developers to adapt the system to their own framework or server logic
- One fully documented config for tables, matches, rules, the computer, stakes, rods, cameras, sounds, physics and permissions
- UI style is fully customizable and the HTML files are open-source
- All texts are configurable and can be translated into your own language
RTX Table Football V2 puts a real table football table into every bar, club and apartment of your server. The ball, the figures, the shots and the goals — real physics, fully synchronized, with both players holding the handles.
Built for servers that want a real game at the table — not an animation with a score.













- Standalone
- ESX
- QBCORE
- QBOX
